Thursday, March 6, 2014

Fortune Teller - Getting Stuff out of my Brain

I just had a couple things in my head that I want to get out concerning cool ideas I'd like to see in World of Warcraft.

The first idea came while listening to the Podcast Warcraft Well Read (@wowwellread). It's a show based on the classic book club, but focuses on the novels related to Warcraft. One of the hosts named Skolnick (@skolnickwho) has a particular fascination with the lore character Azshara. He will consistently drop references to her on most shows he joins and describes how mesmerizing she is and how he will always love her. A bit RP, I hope. Anyway, in discussing how easily it would be to fall under her spell, it got me thinking of a future raid encounter with the now Naga Queen, Azshara.

The interesting thing about this idea is the fact that Azshara's raid encounter would actually begin the moment the penultimate boss (of course she would be the last boss in the raid) would be defeated. In the moments of this boss's death, he would cast a mass Mind Control spell, essentially turning each raid member against one another, but with a catch; each raid member would still have control of their character, yet be hostile to each other. Taking into consideration the zero trash between this boss and Azshara, it would be a race to pull Azshara as the raid team stuns, slows, and kills each other to win the favor of the former Elven Queen. The first player to reach her would then be fully mind controlled for the majority of the Azshara encounter. The mind control would be imperative to finishing the encounter, a la the "Amber Monster" vehicle mechanic found in Heart of Fear during the Amber-Shaper Un'sok fight. Azshara's mind control would be different because the charmed player would be friendly to the queen, and hostile to their fellow raid members. Perhaps the charm spell would be a stacked debuff that would lose stacks as the queen loses HP. Granted it's an idea that would need some serious balancing and tuning, but I like the idea from a lore perspective. The idea that the beauty of the former Elven Queen is so incredible, even a cohesive and friendly team would turn on each other to earn the queen's attention.

Another idea I had to get out came to me during a different podcast, the WoW Insider show. The conversation evolved into that of Alterac Valley and the dreaded Stormpike bridge. As a former Orc Rogue, I know how much pain and heartache this bridge caused from being knocked off and falling off at least twice per battle. So, I was thinking of something that would be similar to this in the Frostwolf keep area. Falling off the Stormpike bridge essentially takes a Horde player out of the action for a particular amount of time, on top of fall damage. What if in the Frostwolf Keep, a Wind Elemental is busy conjuring up-drafts at some of the points near the walls. If an Alliance player moves too close to these up-drafts (or gets knocked into them), they are blown up and back over the wall, and essentially taken out of action just like being knocked off the bridge. I then felt that the Wind Elemental would have to be out of range or un-killable, but what if the Alliance forces were able to destroy it somehow, would there be a way to balance this with the Stormpike bridge? Then I thought of it. Perhaps, in the process of capturing the Stormpike Graveyard, a system would become available to begin building walls along the bridge that would be permanent, and therefore eliminating the possibility of being knocked off or falling. Granted, with the walls built along the bridge, the lesser used strategy of falling on purpose to avoid dying would be lost, but I think the pros greatly outweigh the cons here.

Whew, got that out. Hopefully when I get some more stuff in my brain, I'll post again. I need to start doing that more. Thanks for reading.

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